Church! Choir!

Jul. 13th, 2025 12:52 pm
wildeabandon: crucifix necklace on a purple background (religion)
[personal profile] wildeabandon
Until this morning I hadn't been to church since getting back from Belgium. I hadn't wanted to go back to St John's for a couple of reasons - firstly the likelihood of taking on responsibilities that I'd rather not have at this stage, and secondly the growing awareness that singing in a choir is an important part of worship for me - but I'd been dithering about where to go instead. My four criteria were catholic, liberal, within 15 minutes bike ride, and has a regular choir, and indecision about which to compromise on combined with a rather erratic sleep cycle meant that each week I'd let inertia take over. This Thursday I had an appointment that was half way to Hornsey Parish Church, which is about 20 minutes away, but meets the other requirements, so I cycled the rest of the way there to make sure I knew the route, which meant this morning required less activation energy.

Regarding the choir the website says "We welcome new members who have a facility with sight reading and a passion for the choral liturgy", but when I spoke to the director of music and said that my sight-singing was shaky but I was happy to note-bash at home if she sent me the dots in advance, and she said that was fine, so I'll be joining them as of next Sunday. They've got a concert on Saturday which I'm going to listen to rather than sing in - if anyone local fancies joining me it'd be good to have company.

The effect of AI tools on coding

Jul. 13th, 2025 12:09 pm
[syndicated profile] languagelog_feed

Posted by Mark Liberman

Joel Becker et al., "Measuring the Impact of Early-2025 AI on Experienced Open-Source Developer Productivity", 7/10/2025:

Despite widespread adoption, the impact of AI tools on software development in the wild remains understudied. We conduct a randomized controlled trial (RCT) to understand how AI tools at the February–June 2025 frontier affect the productivity of experienced open-source developers. 16 developers with moderate AI experience complete 246 tasks in mature projects on which they have an average of 5 years of prior experience. Each task is randomly assigned to allow or disallow usage of early-2025 AI tools. When AI tools are allowed, developers primarily use Cursor Pro, a popular code editor, and Claude 3.5/3.7 Sonnet. Before starting tasks, developers forecast that allowing AI will reduce completion time by 24%. After completing the study, developers estimate that allowing AI reduced completion time by 20%. Surprisingly, we find that allowing AI actually increases completion time by 19%—AI tooling slowed developers down. This slowdown also contradicts predictions from experts in economics (39% shorter) and ML (38% shorter). To understand this result, we collect and evaluate evidence for 20 properties of our setting that a priori could contribute to the observed slowdown effect—for example, the size and quality standards of projects, or prior developer experience with AI tooling. Although the influence of experimental artifacts cannot be entirely ruled out, the robustness of the slowdown effect across our analyses suggests it is unlikely to primarily be a function of our experimental design.


(See also this version…)

A graph of their results:

This Swedish thesis confirmed those survey results, but did not test actual development time.

Articles like "Generative AI is Turning Publishing Into a Swamp of Slop" (7/10/2025) suggest that LLMs are enhancing "productivity" in certain corners of the publishing industry. So it would be interesting to understand (beyond the obvious reasons) why coding is different, and what the implications are for other applications.

The METR discussion includes some attempts to "very roughly gesture at some salient important differences".

Asterisk the Gaul

Jul. 13th, 2025 10:49 am
[syndicated profile] languagelog_feed

Posted by Victor Mair

A learned friend recently sent me a draft composition on medieval Chinese history in which he referred to "*" as an "asterix".  This reminded me that ten years ago I wrote a post, "The many pronunciations of '*'" (12/17/15), on this subject and we had a lengthy, vigorous discussion about it.

Given that lately we've been talking a lot about Celts, Galatians, and so on, I think it is appropriate to write another post on Asterix the Gaul, that famous French comic book character, and how he got his name.  Also inspired / prompted by Chris Button's latest comment.

I often hear "*" pronounced "asterix" or "asterick", and so on (e.g., "astrisk" [two syllables], esp. in rapid speech).  It's hard even for me to pronounce "*" or type the symbol those ways, so ingrained is the pronunciation "as-ter-isk".

First, a little refresher course on "*", how / when it came about, how it is written, how it is pronounced, and what it signifies:

The asterisk (/ˈæstərɪsk/ *), from Late Latin asteriscus, from Ancient Greek ἀστερίσκος, asteriskos, "little star", is a typographical symbol. It is so called because it resembles a conventional image of a heraldic star.

Computer scientists and mathematicians often vocalize it as star (as, for example, in the A* search algorithm or C*-algebra). An asterisk is usually five- or six-pointed in print and six- or eight-pointed when handwritten, though more complex forms exist. Its most common use is to call out a footnote. It is also often used to censor offensive words.

The asterisk was already in use as a symbol in ice age cave paintings. There is also a two-thousand-year-old character used by Aristarchus of Samothrace called the asteriskos, , which he used when proofreading Homeric poetry to mark lines that were duplicated. Origen is known to have also used the asteriskos to mark missing Hebrew lines from his Hexapla. The asterisk evolved in shape over time, but its meaning as a symbol used to correct defects remained.

In the Middle Ages, the asterisk was used to emphasize a particular part of text, often linking those parts of the text to a marginal comment. However, an asterisk was not always used.

One hypothesis to the origin of the asterisk is that it stems from the 5000-year-old Sumerian character dingir , though this hypothesis seems to only be based on visual appearance.

(Wikipedia)

Now, on to how Asterix the Gaul and the other characters in the comic got their names.

All the fictional characters in Asterix have names which are puns on their roles or personalities, and which follow certain patterns specific to nationality. Certain rules are followed (most of the time) such as Gauls (and their neighbours) having an "-ix" suffix for the men and ending in "-a" for the women; for example, Chief Vitalstatistix (so called due to his portly stature) and his wife Impedimenta (often at odds with the chief). The male Roman names end in "-us", echoing Latin nominative male singular form, as in Gluteus Maximus, a muscle-bound athlete whose name is literally the butt of the joke. Gothic names (present-day Germany) end in "-ic", after Gothic chiefs such as Alaric and Theoderic; for example Rhetoric the interpreter. Greek names end in "-os" or "-es"; for example, Thermos the restaurateur. British names usually end in "-ax" or "-os" and are often puns on the taxation associated with the later United Kingdom; examples include Mykingdomforanos, a British tribal chieftain, Valuaddedtax the druid, and Selectivemploymentax the mercenary. Names of Normans end with "-af", for example Nescaf or Cenotaf. Egyptian characters often end in -is, such as the architects Edifis and Artifis, and the scribe Exlibris. Indic names, apart from the only Indic female characters Orinjade and Lemuhnade, exhibit considerable variation; examples include Watziznehm, Watzit, Owzat, and Howdoo. Other nationalities are treated to pidgin translations from their language, like Huevos y Bacon, a Spanish chieftain (whose name, meaning eggs and bacon, is often guidebook Spanish for tourists), or literary and other popular media references, like Dubbelosix (a sly reference to James Bond's codename "007").[68]

Most of these jokes, and hence the names of the characters, are specific to the translation; for example, the druid named Getafix in English translation – "get a fix", referring to the character's role in dispensing the magic potion – is Panoramix in the original French and Miraculix in German.[69] Even so, occasionally the wordplay has been preserved: Obelix's dog, known in the original French as Idéfix (from idée fixe, a "fixed idea" or obsession), is called Dogmatix in English, which not only renders the original meaning strikingly closely ("dogmatic") but in fact adds another layer of wordplay with the syllable "Dog-" at the beginning of the name.

The name Asterix, French Astérix, comes from astérisque, meaning "asterisk", which is the typographical symbol * indicating a footnote, from the Greek word ἀστήρ (aster), meaning a "star". His name is usually left unchanged in translations, aside from accents and the use of local alphabets. For example, in Esperanto, Polish, Slovene, Latvian, and Turkish it is Asteriks (in Turkish he was first named Bücür meaning "shorty", but the name was then standardised). Two exceptions include Icelandic, in which he is known as Ástríkur ("Rich of love"), and Sinhala, where he is known as සූර පප්පා (Soora Pappa), which can be interpreted as "Hero". The name Obelix (Obélix) may refer to "obelisk", a stone column from ancient Egypt (and hence his large size and strength and his task of carrying around menhirs), but also to another typographical symbol, the obelisk or obelus ().

For explanations of some of the other names, see List of Asterix characters.

The translators who created all of these different versions in so many languages are to be commended for maintaining the humorous spirit of the onomastics in the original.  "Vive 'Astérix le Gaulois'!"

 

Selected readings

 

beanside: (Default)
[personal profile] beanside
Good morning! And somehow we're already to the last day of the weekend. Ew. But it was a good weekend overall, so it's not so bad. Yesterday, I worked til noon, then we took the dog out for a walk and went to see Superman.

Y'all, it's so much fun. It had a little bit of a slow start, but once it really kicked in, it was awesome. Special props to our new Superman David Corenswet, who was an awesome, sympathetic and believable character, in addition to 100% looking the part. But the movie was absolutely stolen by Edi Gathegi (who got to redeem the shitty way Xmen First Class did his character) who killed it as Mr. Terrific. The other standout was the CGI, especially that relating to Krypto, Superman's dog. It was obvious that James Gunn is a dog lover and that he'd dealt with a hyperactive and recalictrant canine in the past. (As the owner of one, I adored the little collections of pixels.)

I felt like the first half of the plot leaned a little too heavy on putting said dog and an equally pixel-made baby in danger, but it didn't stop me from enjoying it. It even managed to make me verklempt a couple of times. In the end, I didn't necessarily believe in the much less complicated and kind world that James Gunn created, but god I wanted to live there.

After that, we went out to dinner, and had a lovely meal, and then came home and relaxed.

I decided that I wanted to participate in the fannish exchange at the next ghost concert, so I got myself a bead kit, and some temporary tattoo paper and am working on making some shit. I don't know that I'll be able to make too much, but we'll see! I've got four bracelets so far.

This is going to be a long week, waiting for the concert at the end. I picked up a third overtime shift for the month, so I'm going to almost pay for the concert or pay for hotel with that, which is awesome.

Okay, it's time for me to go forth and maybe put on some clothes and consider what I want to make for breakfast. Would I prefer pancakes or a dutch baby. I have some bacon to cook, so that'll go with whatever perfectly. Everyone have a stupendous Sunday!

Infrastructure

Jul. 13th, 2025 11:01 am
[personal profile] cosmolinguist

I've been camping on the hottest days of this summer. We just got home and I've had a shower and am drying off in front of a fan.

I am so grateful for electricity and indoor plumbing.

Infrastructure is great.

There are ice cubes in this house! I'm lying on a bed that won't deflate under me!

Salmon Sashimi Donburi

Jul. 13th, 2025 07:04 am
[syndicated profile] no_recipes_feed

Posted by Marc Matsumoto

Whenever I visited my grandparents in Kyushu as a kid, there was one dish I always hoped would be on the table: zuke donburi (漬け丼), or marinated sashimi bowl. They usually made it with katsuo (skipjack tuna), but this method works beautifully with almost any sashimi-grade fish.  Today, I'm showing you how to make my […]

The post Salmon Sashimi Donburi appeared first on Norecipes - Elevating Everyday Meals.

K-Drama Update #16: July Releases

Jul. 13th, 2025 09:49 am
feurioo: (tv: the atypical family)
[personal profile] feurioo posting in [community profile] tv_talk

S LINE | July 11
Cast: Lee Soo Hyuk, Lee Da Hee, Arin, Lee Eun Saem

S Line; the red line that ties you and your sexual partner. Hyun-heup has lived since birth in a world filled with red threads. When a single pair of glasses appears, granting the same power to those wearing them, she and a detective team up to halt this crisis and find the person behind it.
More K-dramas behind the cut! )

Draped in bold every design

Jul. 13th, 2025 03:36 am
viridian5: (Winter Soldier)
[personal profile] viridian5
Having seen Lazarus to the end, I like it better now. I would've been happier if it didn't wait to explore who these characters are until the final episodes. It hits better on the second watch, knowing them now, and you pick up seeds it came back to later.

Toonami's marathon of the original Japanese today makes me regret seeing the dub first, because so many characters have so much more personality and often sass in the Japanese voice acting, like the AI helicopter in the clubbing episode, Popcorn Wizard in general, or Axel saying, "O. ne. gai?" with such attitude. I like the characters better in the sub! I especially like Axel better.

+++

I worried that all the hype might contaminate my view of Sinners when I saw it, and I was correct. I had issues with the pacing and tone shifts, and the major action sequence was sometimes an incoherent mess for me. Sometimes I was bored. spoilers ) But it's cinematic, some of the scenes are really great, and the music is lit. I probably would've enjoyed it a lot more if I saw it in a dark theater on a big screen with the speakers up instead of on my TV at home.

But I fully support less corporate, more original passion projects with different points of view and something to say.

+++

I watched Thunderbolts* via several reactions on YouTube and mostly enjoyed it. Something character-driven where it doesn't feel like CGI has eliminated all feeling of weight? Yay! Having so much done practically makes a big difference for me in the action scenes. The emphasis on mental health gave a nice angle, and it being a sympathetic view is much appreciated considering how Thor was treated as a joke in Endgame. The humor felt more appropriately used, instead of destroying or undercutting a lot of emotional moments like in many Marvel projects in recent years.

I like Bob, and Lewis Pullman does a great job, though I do side-eye Marvel for his presentation. The oversized and soft clothing, the floppy hair, his angsty, tragic white boyness.... It suggests Marvel is aware of certain things.... I'm amused that some fic posits that Bob's body had to have been reworked in many ways, since his drug abuse should suggest that spoilers ) I'm curious to see how Sentry is deployed in the future given all the risks using him invites and how OP he is.

It was nice seeing Bucky getting a heroic, hopeful-sounding musical accompaniment as he rides up on the motorcycle. The Winter Soldier theme was very, very cool, but it was a horror story. The movie seems to find the idea of Congressman Barnes as ludicrous as I do.

I didn't like the 14-month time skip at the end. It glosses over a lot. And why does Bucky look awful in it?

I'm very tired of Marvel movies having characters get thrown around several times in ways that should seriously injure or kill them, even the super soldiers, but they're always fine afterward.

I've seen some things online that say that spoilers ), and I agree. spoilers )

+++

Checking out the recent volume of translated My Hero Academia has me back on that, and some recent developments in it make me feel like the author has course-corrected on or justified some things I had problems with previously. It's nice to get out of the section where the art was so busy I sometimes had no idea what was going on.

A problem with getting back into MHA is seeing some online fans convinced that Bakugo Katsuki never did anything really that wrong, and the ways he's improved are enough to negate all the bad stuff in his past and how he continues to be a bit of an a-hole. They're like, "God, a character bullies another child for several years, including burning him at times, and tells him to jump off a roof and kill himself, and you haters will never get past that? He apologized! (Once.)" Correct, I won't. Some of them still wish he was the protagonist.

Like I'm not thrilled by online fans convinced that the MCU's John Walker never did anything really that wrong.

Watching My Hero Academia AMVs on YouTube have given me a greater appreciation for Deku's evolved fighting style, specifically the kicks, which he started using and developing after the ability he was given was too powerful for his body so he kept tearing up and breaking bones in his hands and arms and needed to shift some of it to a different part of his body as he trained. (Deku continues to learn and adjust over the seasons, but the kicks started it.)

+++

I've also followed the Murderbot TV show through reactions on YouTube and enjoyed it. Having David Dastmalchian in it certainly helps. That season finale was really something, and I'm glad it's getting a second season. The PresAux team didn't make much of an impression on me in the books, aside from Mensah.

+++

I'm not used to having so much new stuff to watch and think about over a summer.

(no subject)

Jul. 13th, 2025 04:26 pm
thawrecka: (Bleach - fighting is better back to back)
[personal profile] thawrecka
I finished my reread of Bleach and I've now watched through episode 273, which I think means I've watched about 80 episodes of Bleach in a couple of weeks. Unhinged behaviour. I think for the most part the animation of the lust arc was pretty good! Captured a lot of the feeling of reading it, though it was faintly amusing they didn't show the exact moment of Ichigo stabbing Ishida, which blunted that impact a little. It had not ever occurred to me before that Ulquiorra's final attack on Ichigo was because he was moved by Orihime desperately wanting Ichigo not to kill Ishida, but I feel like that's the implication in the anime, and I'm willing to internalise that interpretation of it. It certainly works with the things Ulquiorra says just before he fades away (oh man, and with Orihime stepping forward to try to grab his hand a moment too late, that always gets me; tbh the arc is equally good for Ulquiorra/Orihime or Ichigo/Orihime).

Back to the rest of the fights and blergh Yammy. Not that I dislike what the manga does with Yammy, but the thing with this whole arc being so long in the manga and yet the anime expands it even more is that sometimes the anime gives an entire fight scene to something briefly touched over in the original and it's often kind of boring.

Like everyone else on the planet I have now seen KPop Demon Hunters. It's cute! I see why half a dozen people I follow on Tumblr are now gaga for it. It commits to its premise 100%. Sony animation is doing some real interesting stuff and making some fun choices.

Somewhat Simmy Saturday

Jul. 12th, 2025 11:46 pm
crossover_chick: a picture of Sims 4 versions of Victor Van Dort and Alice Liddell standing with OC Smiler Alton (Caucausian, black hair, bright yellow eyes) (OT3: Valicer Trio)
[personal profile] crossover_chick
As you shall see once I present to you today's write-up:

Tumblr: Decently productive day over on the tumbls –

Victor Luvs Alice (N Smiler) – Over here, I spent the time before lunch working on the “Teen Valicer Save” post, just like I wanted! Specifically, I made it my mission to finish off the sections covering the individual goals I had for each member of the trio through their teenhood, college years, and adulthood (updating the “general overview” section to match as I went – for example, I took out the line in there about Smiler definitely going to Foxbury for college because I saw some Britechester degrees – Communications and Drama – that might suit them better). I’m pleased to say I mostly succeeded – everyone now has line items talking about what part-time jobs they might get in high school, and what after-school activities they might join; what I’m considering having them study in college, and what organizations they might join; what their occult status will be; what aspirations they’ll be tackling; and what they’ll be doing vis-a-vis careers as once they have their degrees. I just need to finish off Victor and Alice’s sections on their aspirations a bit (I listed four for Smiler to tackle, and I want to make sure Victor and Alice have the same number listed for theirs) and write a concluding paragraph or two (covering the main reasons I haven’t started the file yet – bugs, yo). We’ll see if I can get to that tomorrow!

Valice Multiverse – And over here, I spent some time tonight:

A) Answering an anon ask about how, even if your father embarrasses you, at least he’s never done what Vince McMahon did once and referred to you as “the product of his semen” on TV – I had the Inevitable High School version of the Valicer trio answer, with Victor and Smiler being grateful their dads have never done that, and Alice being like “same – I mean, mine’s dead, but I still don’t think he would have done that if he were alive” XD

B) Having a brief DM conversation with WeirdKev about whether or not it was a good idea for a Kindred to donate blood – my initial thought was “no, because that’s a good way to accidentally ghoul someone” (as I believe you can become a ghoul through injecting the blood, not just drinking it); Kev countered that vitae has some major health benefits, and anyway, doesn’t vitae lose the ability to ghoul/enslave people the longer it’s out of the vampire? I admitted I had heard that and did some research –

Aaand discovered, as per this wiki article (which, warning, has a kind of gory picture front and center), that not only does vampire vitae lose the ability to ghoul within a few minutes of leaving the vampire’s body and being exposed to air, it ALSO stops being vitae and becomes a mix of ordinary blood from multiple different sources. Meaning that, while it wouldn’t be a ghouling risk, it would also be absolutely useless for transfusions. So no, still not a good idea for Kindred to donate blood!

Sims 4: Well – after spending most of the week watching Sims-related videos with my workouts, and spending my pre-lunch time today working on the “Teen Valicer Save” post in the Victor Luvs Alice (N Smiler) drafts, how could I not jump back into this game for a little more building action? :) Though I forewent downloading any patches in favor of playing offline again – I wanted to keep using the little bit of CC I’d put back into my Mods folder. Mostly because the current build I’m working on is that “Smiler’s Potion Caravan” lot, and I wanted to keep the Crypt-O-Club wallpapers and doors and all that with their bright yellow and blacks in there. They’re just so very Smiler! Even if they aren’t particularly “fantasy,” like the build is supposed to be...eh, I have so little yellow-and-black stuff in this game that really suits them, I think I can forgive these items for not being quite on theme. ;P Anyway – here’s what I accomplished today:

A) First things first – I took out all the furniture currently in the build, then went ahead and removed the columns and spandrel I put in last time to open up the “selling room” bit of the caravan to the outside, replacing them with a regular wall (though I did have to move the roof temporarily to fix a visual glitch that then popped up on the top of said wall). Reason? Well, my original plan for that room was to have the columns and spandrel create a “doorway” into said room, then see what decorations I could use to fake having a pair of big double doors on either side that could theoretically swing shut to cover the gap. But right as I was loading into the game today, it occurred to me that I could, you know, just use a pair of double doors there. XD I needed just the right pair of double doors, though, so (after a brief moment taken to see if I liked the bright yellow Growing Together shingles better on the walls – that was a big fat “No”) I spent some time considering my options and playing around a bit with the wall heights (as for some reason all the Realm of Magic double doors only come in “Medium” or higher, meh). In the end, I decided that the best fit for this particular build was the Horse Ranch Crossbuck Sliding Doors in black (as the yellow swatch was a little pale for my liking). Mostly because they looked like the kind of doors you’d have on a caravan like this, that could be easily slid open and shut depending on the circumstances. There was just one problem with them –

They wouldn’t get along with the stairs. I had to delete the stairs I’d placed for people to walk into the little “shop” room previously to get the doors on the wall, and after I placed them, I couldn’t replace the stairs without deleting the doors. Which, uh, kinda confused me, because the stairs were playing nicely with the OTHER door in the build! Then again, that door is a normal “swing” door, while the Crossbuck doors are sliding, as per the name – maybe the game thinks the doors couldn’t slide over the stair bit? The landing DOES have a bit of a lip on it… Still, I wanted Sims to at least be able to theoretically access the “shop” area (I may want to actually use this build one day, after all!), so since I couldn’t have stairs, I experimented a bit with lowering the foundation instead to make it possible for Sims to step inside without needing the extra help. However, after dropping the caravan down a few notches, I couldn’t help but think that it looked a bit silly on such a low foundation...plus I couldn’t remember if that “if only one step up, Sims don’t need stairs” rule held true for foundations, or only platforms. Like, I was PRETTY sure it works with foundations, since those came first, but I wasn’t one hundred percent sure. So I decided to abandon that problem for a while and turn my attention to the next item on my list –

B) Wheels! Because it’s not really a caravan if it doesn’t have a way to travel around, does it? And I’d recently discovered where I could get some wheels, thanks to this lovely article by Sims Community about cool fantasy builds perfect for the Enchanted By Nature pack! Specifically, the second build on the list, which was the “Tiny Fantasy Wagon” by Devon Bumpkin! As you might imagine, such a build was VERY relevant to my interests, and I’d made sure a few days earlier to pop into the included build video, just long enough to see where he’d gotten the wheels for his wagon. Turned out they were a debug item (the back ones being sized up with the help of the TOOL mod), which meant I could track them down in my own game once I got the debug stuff to show up in Build/Buy! So, after a quick save (because the last time I tried to use cheats in the offline version of Sims 4, the damn game crashed), I opened up the cheat bar, typed in both “bb.showhiddenobjects” and “bb.showliveeditobjects” and began searching! It took me a while to find them, though, and along the way, I came across a couple of contenders from Cottage Living that nearly took the intended wheels’ place – a big old rusty metal wheel with treads, and a pair of wheels attached to a plow-thing that I thought I could hide in the foundation. However, the plow-thing ended up being too narrow to fit properly on my build – and when I put on “bb.moveobjects” so I could resize it, I discovered that trying to size it up made it HUGE. Like, WAAAY too build to use on this build! And while the rusty metal wheels kinda looked cool, I couldn’t get them close enough to the foundation to make them look like they were actually ATTACHED, even with the power of the ALT key. So I ended up going with the original debug wheels I’d seen in Devon’s build/video (a Horse Ranch item, as I’d guessed) – grabbing a set of four once I found them in the rows of items; raising the caravan’s foundation back up a little so the “axle” portion of the wheels would line up properly with the bottom lip of the foundation; then carefully placing them with the help of the ALT key until they were nice and close to the foundation, and all lined up with each other. Had to move the “front door” and attached stairs over a bit to accommodate the first front wheel, and fiddle around with getting them lined up on one of the grid lines so I could mirror them properly on each side, but I got it all to work in the end! And then immediately saved again so I wouldn’t have to do it again. XD So now the caravan has (admittedly small and slightly broken) wheels, yay!

Oh, and as a side note – while I was placing the wheels, I decided to see if having the “move objects” cheat on would allow me to place stairs going into the sliding doors…and it totally did! :) So now I have a set of stairs going into the “shop” room again, yay~ Dunno how functional they are, of course, but we’re not worrying about that right now. XD

C) With THAT done, I turned my attention to another matter – namely, Smiler’s bed. I’d originally gone ahead and thrown the single version of the “Burst of Pride” bed in the nonbinary swatch into the build because, well, they’re nonbinary and it’s very them – but I saw in that “Tiny Fantasy Wagon” build that Devon had chosen to use a loft bed in his wagon build. And I couldn’t help but think that one of the more “rustic” loft beds from Horse Ranch or Werewolves might suit the build a little better AND give Smiler a tad more floor space, if necessary. So I went and looked at my options for both beds. The Werewolves loft bed I quickly eliminated, as it had no good swatches, but I did find a reasonably acceptable yellow bed from Horse Ranch that I thought might work. I stuck that in the room that had previously been the long and thin bathroom (as I was rethinking Smiler having a bathroom in the caravan anyway – make more sense to have to use whatever nature provided outside, right?) to see how I liked it. So far, I’m thinking it’s okay, and I’ve put the “Burst of Pride” bed aside for the moment (along with the Realm of Magic toilet I was using before). I just wish that we could choose the bed frame and bed covers colors separately, like we could in Sims 2 – it would look a lot better if it was a yellow bed with a black wood frame! Meeeh…

D) Speaking of replacing things, right afterward I ended up replacing the Home Chef Hustle food stand with the Jungle Adventures selling table in the build – while I do love the HCH stand, the JA selling table had a smaller footprint, AND a more rustic look that fit the aesthetic of the build better. AND a nice color swatch with a yellow table and a purple blanket over it. :D To my annoyance, though, I still could not fit both the Realm of Magic cauldron and the selling table in the “shop” room, despite the new table being smaller! I mean, yes, I suppose I could have kept “bb.moveobjects on” and placed them like that, but I really wanted to place them without the cheat so I could be at least reasonably sure they were functional. I even tried making the middle room a little bit bigger at one point to see if that helped them coexist – nope, nothing doing. *grumbles* In the end, I decided that maybe the middle room should just be the “alchemy” area – aka where Smiler does all the brewing – and they then take the selling table out and about to sell the results. So the current state of affairs is the cauldron is in the middle room, and the selling table is out near the front of the lot. Loaded up with various potions because, hell, I had the “show debug items” cheat on, and thus they were visible in Build/Buy for the taking. :p Might as well give Smiler some freebies for the aesthetic!

E) While I was trying to figure out the cauldron/selling table situation, I realized that Smiler also needed a mailbox for this to be a functional house. However, since this is supposed to be a “mobile” home, I didn’t want to put down a mailbox on a post, so I went looking for a wall-mounted mailbox that I could stick on the side of the caravan. I stumbled across the one from Snowy Escape first – the Snailbox Mailbox – and took a look at the swatches, looking to see if there was a good yellow or black one –
And stumbled across one that had been painted to look like it had a face! :D I was utterly charmed and – convinced this was a thing Smiler would do – happily put it on the caravan by the front door. I love when I stumble across stuff like that in this game!

F) I also realized that the inside of the caravan needed doors (so you could, you know, move from one room to another) and lights, so I slapped in the “Spoopy Portals Zigzag” and “Spoopy Portals Stripes” doors from Crypt-O-Club’s “Creepy Creations” collab in yellow and black to connect the rooms, and put up some of those Realm Of Magic Totally Lit Buglights (in the purple-winged/yellow-bodied swatch) to help light the place. Though the bug lights ended up being rather too dim to light the areas properly, so I ended up also hanging a Horse Ranch chandelier in each room to PROPERLY light them up. Though I don’t know how smart it is to have OPEN FLAME in a WOODEN caravan like this...on the other hand, the one Realm of Magic chandelier is RIDICULOUSLY big and does NOT size down well, so what is a girl to do? *shrug* If I want to change it later, I can!

G) After finally deciding to just put the selling table outside with all the potions, I decided to get a bunch of items that I thought Smiler would need/want while I got their caravan back in order, including:

I. The Lovestruck acoustic guitar, since that one has the best yellow swatch – it’s currently in the corner of their little bedroom area, ready to be played whenever they feel the urge

II. The Horse Ranch variant of the pee/woohoo bush, for them to do their business out-of-doors (because, again, I’m rethinking them having a toilet inside)

III. The Laundry Day clothesline and washtub, put in the corner of the lot, so they can wash their clothes (I do love inflicting laundry on my Sims)

IV. The “ring of stones” Outdoor Retreat campfire (because I realized this was starting to look a bit like a campsite, and figured they should have a campfire in that case – good way to cook food too, even if I’m letting them keep their kitchen for the moment)

V. And the Life & Death Crowskin journal in the yellow swatch (for writing down their thoughts/alchemy recipes – it’s sitting on their selling table for the time being until I figure out if I can get them a desk)

H) And finally, I decided that I really need to get the floors and walls INSIDE the caravan sorted before I quit for the day. So I went into the wooden flooring section to see what was good there –

Forgetting that I’d previously set up some color filters to look specifically for things that were yellow, black, or purple. Meaning one of the first floorings I saw was the City Living Basketball planks in bright purple. Just for funsies, I picked it and tried it out in one of the rooms –

And was like “shit, I kind of like this. And think it’s in character.” So, uh, yeah, I put it in the entire caravan. XD I’m not ENTIRELY sure I’ll keep it, but for now it was fun, in a very “oh no, why would they do this (but they would totally do this)” kind of way. XD

As for the walls – well, there’s a reason I mentioned wanting to keep Crypt-O-Club’s wallpapers in the game, as I ended up using them here! Specifically, I used the Blank Planked wall – with a yellow paint top half, and a black wood lower half – in the “alchemy” room, the bedroom, and MOST of the kitchen, and the Checkered Planked wall – with a yellow-and-black checkerboard pattern above the planks – behind the actual kitchen stuff. I thought the latter looked good as a “backsplash.” XD Again, I’m not CONVINCED I’m going to go with this for the “final” design (as previously mentioned, it’s not very fantasy), but again, it’s fun for now.

And there I left things! Build is far from finished, but I think it’s starting to come together, at least in a small way. Maybe next time I’ll have a fully-patched game and be able to look at the Gallery again for more inspiration. We shall see!

Writing: Started Chapter 4 of “The Van Dort Vacancy” today, switching back to Victor’s POV as he led Alice and Smiler over to his room so they could pack up his things before starting their assault on the Van Dort vault! Alice and Smiler were like “we knew this place was big, but that was still quite the hike.” XD Anyway, after a bit of banter about the pair being surprised Nell let Victor paint his door blue (instead of sticking with the largely-green color scheme of the rest of the house – Victor figures his father convinced her it would be fine, who would see it), the trio headed inside, with Alice noting with some puzzlement how minimal Victor’s room was (he admitted he was not a collector like his mother); Smiler admiring Victor’s collection of butterfly pictures (Victor told them he’s been drawing them since he was small, so that’s why he’s such a good artist); and Victor IMMEDIATELY reclaiming the wallet and spirit bane charm he accidentally left behind when he left for the fateful wedding rehearsal (he won’t be making THAT mistake again...even if that mistake has had some pretty good consequences for him). I left it with Alice and Smiler taking down his pictures for him while Victor got a bag and figured out exactly what he wanted to pack – tomorrow, Victor goes in his closet to get his bag and some changes of clothes, and Alice and Smiler get to be O.o about how many suits he has. :P Fun!

YouTube: I am happy to report that, despite getting to it a little later than I wanted, I was still able to clear out my Watch Later without issue, yay~

A) First up were our OXBoxtra lists of the week:

I. “7 Annoying Side Quests that Locked You Out of the Main Game” – Ellen and Mike talking about those quests that lock you out of the rest of the main game until they’re done, and sometimes even screw up your carefully-curated build! Examples ranged from genuine side quests (“An Unexpected Journey” in The Elder Scrolls IV: Oblivion, triggered by sleeping on the Bloated Float, an inn built into a docked sailing ship – you wake up to find the ship has been taken over by pirates, and have to kill them all and free the crew before you can go back to land and continue your adventures; not a long quest, but apparently a bit of a slog), to DLC quests (“Dead Money” in Fallout: New Vegas, triggered by following a certain radio signal down a bunker – you end up trapped in the very toxic Sierra Madre Casino, forced to obey the whims of Father Elijah or get your head blown off; points to this one for warning you right before you start that it’s going to lock you into a new area until the DLC is completed, though), to actual main quests that apparently had “side quest vibes” and still stuck you in a new location that you couldn’t escape until you completed everything there (the “Guerra” part of Red Dead Redemption 2 – you find yourself stranded with Arthur’s gang on a Caribbean island, far away from the American West, and have to help the people there before you’re allowed to leave; Mike’s main complaints seemed to be “questline is too linear and they won’t let us explore more of the pretty island”). The moral? Be careful when accepting quests – you may find yourself locked into some nonsense you very much don’t like but have to see through to the end! Also, be careful visiting Mike’s friend Martin, the lock on his bathroom might be broken – apparently Mike had to climb out the window at a party once. XD

II. “7 Worst Perks You Must NEVER Take: Commenter Edition” – Andy, Mike, and Jane going through more useless or actively harmful “perks” that you are strongly advised not to take in video games, based on the suggestions from the comments in their last video on the subject! Enjoying having an extra +2 to Intelligence and Perception from “Night Person” in Fallout 4 and think taking Rank 2 would be a good idea? BAM, you’re hit with the fact that crouching gives you “night vision” now, which makes everything look washed out and blurry around the edges, and activates not only in the darkness of the great outdoors, but also WELL-LIT BUILDINGS. Think having the spell “Spontaneous Combustion” will help you against the horrors in Fear And Hunger 2: Termina? BAM, the moment you cast it, you discover all it does is burn you to death. Think the “Poisoned Chalice” trinket in Deathloop is worth taking a risk on, despite it being a gift from the woman trying constantly to murder you? BAM, you – apparently can’t read or are trying a masochistic death run, as it says RIGHT IN THE DESCRIPTION that the only thing it does is drain your health. *shakehead* Sometimes these horrible perks are self-inflicted, I gotta say. But I suppose somebody’s gotta do the challenge runs!

B) And second, fresh off C. M. Alongi’s virtual video presses, we had “CaFae Latte Season 71 - TikTok Compilation!” Gigs warned me this one was going to make me mad, and – well, let me tell you what this one involved:

I. Oscar chatting with Andy/Vet Grampa during his break about the new pastor who visited at the end of last episode (Oscar hoping that he’ll soon get moved or his congregation won’t get big enough to support the church; Vet Grampa not being so sure), which – after Drek took their plates – led to Vet Grampa revealing a pet peeve of his: the younger generation saying “no problem” in response to a “thank you” instead of “you’re welcome.” Nicole, who happened to overhear, took it upon herself to explain “it’s because we’re all riddled with anxiety over being a burden and want to assure others that helping them is not a problem so they don’t feel the guilt over asking us to help” – Vet Grampa was like “awful way to live, but makes sense; thanks for explaining” (Nicole: “No problem.” XD)

II. The ER Nurse discovering that the cafe was closed for Independence Day, and a sign asking customers to donate what they would have spent to the ACLU, or Planned Parenthood, or 180 Degrees, or a local food shelf – she chose Planned Parenthood and headed off to Vet Grampa’s firehouse to see if she could get coffee there, and C. M. put up some text slides asking what everyone’s favorite color is and revealing hers is red (which everyone is surprised by) to make sure the video reached 60 seconds so she could get paid for it :p

III. JC ranting to Cyrus about how they’ll never go back to using the men’s bathroom (because, as they discovered the first time they used it to avoid a line at the men’s during a sports game, the women’s bathroom is cleaner, and the women in it much friendlier and unlikely to give them shit about wearing a skirt or dress than men in the men’s bathroom) as a customer listened in, looking rather confused; JC then asked Cyrus about the knitted flower he was wearing, with Cyrus revealing it was from Yarn Granny and that he got it during the last day of pride. The customer said “makes you look like a girl” – cue Cyrus fluttering his eyelashes and asking if he was a pretty girl, and Rethu showing up, assuring him he was gorgeous, kissing him, then telling the customer in their no-nonsense voice to get out. Customer fled, and JC said “you should really wait until AFTER they give us money to do that” XD

IV. Drek dealing with a very indecisive customer at the counter, who was finally interrupted by the guy behind her being like “let the people who can make a decision go first – I’ll have an Italian Soda, $5, keep the change” and causing her to flounce off to Starbucks; the guy, Conner, sympathized with Drek having to deal with those idiots (Drek revealing that normally he gets to hide in the back, but someone called out sick – cut to Husniya trying to insist she can work and Asif telling her “you have a 104 fever, SIT DOWN”), then asked Drek what was cool in town since he and his dad had just moved here. Drek happily told him about the car shows that turn into riverside concerts, and the game shop down the street that’s an excellent place to play both Magic: The Gathering and D&D – Conner was like “oh, I love Magic, I asked for cards for graduation and now I gotta try ‘em out!” They exchanged names, and Conner promised he’d be back around, leaving Drek to grin after him, awww~

V. Drek approaching JC to ask how you know someone’s into men, and then how to ask them out – JC guessed he was talking about Conner, then asked if the kid had ever dyed his hair or worn Pride stuff that Drek knew of. Drek admitted he hadn’t seen anything like that so far and showed JC Conner’s Instagram… and JC noticed a Bible verse in his bio and went “bad sign.” Drek countered that Oscar, Husniya, and Asif were all religious and queer, but JC said that, in their experience, that was usually an exception, not the rule. Drek replied that Conner was a regular and nobody was hiding anything about themselves, so… JC allowed that, then told Drek that he was probably just going to have to bite the bullet and ask, stressful as that was, pointing out that being blunt was the best way because he’d know right away if he was dealing with a homophobe; a straight guy or someone just not into him; or a potential date.

VI. And Drek lingering near the front counter near the end of his shift to talk to Conner when he came in (with JC starting the dishes for him) – Conner showed up for his usual and a scone for his dad; they talked about the fact that he was applying for a job at Wulver’s Seafood; Conner asked if Bob could put in a good for him, and Drek was like “she’s not a fan of nepotism and also super scary;” Conner admitted he found women who could kill you more terrifying than men who could kill you, maybe because of their beauty; a saddened Drek was like “you prefer women” and revealed he was gay and planning to ask Conner out when Conner was like “you don’t?” –

And Conner revealed he was a major homophobe who was utterly disgusted by the fact that Drek was gay – and by the entire cafe when Drek revealed everyone there was queer. Drek told him he should probably get out until he learned to be nice to his friends, and Conner eagerly left, causing the episode to end on poor Drek crying before going back to tell JC he had the dishes. :( Awww, Drek – he needs all the hugs from his friends! And as the commenters said, it’s worrying that Conner has a name, meaning he might be back for more bullshit...fortunately, the commenters are ALSO mounting an army to take down Conner for making Drek cry, so I think Drek will be fine. :P

So yeah -- some nice Simmy vibes this Saturday! It was fun getting back to the Caravan build, and working on the "Teen Valicer Save" post. :) And now I have to hit the sack -- tomorrow, goals include finishing off that "Teen Valicer Save" post in Victor Luvs Alice (N Smiler)'s drafts if I can; either playing some Superliminal or working on getting Baldur's Gate III in shape for my "this is my final attempt at starting a new game I swear" run; working more on Chapter 4 of "The Van Dort Vacancy;" getting in a workout; and keeping up with Jon of Many A True Nerd (he posted what the new series is going to be -- a You Only Live Once (aka no healing) run through Fallout: New Vegas! Which is something he's done before, but apparently this is the "remastered" version, which intrigues me...) We'll see what I achieve! Night all!

Multiple poses

Jul. 13th, 2025 12:00 am
[syndicated profile] kevinandkell_feed

Comic for Sunday July 13th, 2025 - "Multiple poses" [ view ]

On this day in 1998, the Dewclaws received a letter from their insurance company stating that they are being denied coverage... [ view ]

Today's Daily Sponsor - No sponsor for this strip. [ support ]

alethia: (GK Doc)
[personal profile] alethia
State of Play (5241 words) by Alethia
Chapters: 1/1
Fandom: The Pitt (TV)
Rating: Explicit
Warnings: No Archive Warnings Apply
Relationships: Jack Abbot/Michael "Robby" Robinavitch
Characters: Jack Abbot (The Pitt), Michael "Robby" Robinavitch, Jake (The Pitt)
Additional Tags: Post-Season/Series 01, Established Relationship, Advice, Cross-Generational Friendship, Porn, Barebacking, Period-Typical Homophobia, let's talk about sex baby, gen z meets gen x
Summary:

Jack was poised for a beautiful three-pointer when Jake spoke, "So, hey, what's it feel like to get fucked?"

The surprise of it scattered his focus for an instant, but figuring that was what Jake wanted, Jack let muscle memory pull him through, releasing the basketball—and getting nothing but net, fuck yeah.

Then he looked over at Jake and tipped his head, nonchalant. "Vulnerable."

contrite

Jul. 13th, 2025 01:00 am
[syndicated profile] merriamwebster_feed

Merriam-Webster's Word of the Day for July 13, 2025 is:

contrite • \kun-TRYTE\  • adjective

Contrite is a formal adjective used to describe someone who feels regret for their bad behavior, or something, such as an apology, that shows such regret.

// Although the mayor appeared contrite about the most recent scandal plaguing city hall, many constituents remained unpersuaded.

See the entry >

Examples:

“At the restaurant, late into the meal, ‘Honey, Honey,’ from the ‘Mamma Mia’ soundtrack began to play, with [Amanda] Seyfried’s 22-year-old voice issuing through the restaurant’s speakers. The waitress came over, contrite. The song was just part of the usual play list. ‘Listen, I love having a stake in pop culture,’ Seyfried reassured her. ‘It’s really nice.’” — Alexis Soloski, The New York Times, 11 Mar. 2025

Did you know?

Props to Elton John: sorry really does seem to be the hardest word. But saying it (in something other than a nonapology, of course) is an important part of being contrite—that is, feeling or showing sorrow and remorse for one’s bad behavior. Contrite traces back to the Latin verb conterere, meaning “to pound to pieces,” “to crush, “to wear out or down,” or “to exhaust mentally or physically.” In Medieval Latin—the Latin used in Medieval times especially for religious or literary purposes—conterere came to mean “to crush in spirit with a sense of one’s sin,” or “to render contrite.” Anglo-French speakers borrowed a form of the verb conterere and made it the adjective contrit, which was in turn adopted into English in the 1300s.



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Jul. 13th, 2025 04:17 am

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